<task-notification>
<task-id>aa5f9b3</task-id>
<status>completed</status>
<summary>Agent "Check keyword enforcement in Rust" completed</summary>
<result>Perfect! Now I have all the information I need. Let me create a comprehensive report.
Summary: Keyword Abilities & State-Based Actions in mtg-rl Engine
Based on my analysis of the Rust mtg-rl engine at /mnt/dest-btrfs/home/jc/src/mage/mtg-rl/, here's the status of keyword ability enforcement and state-based actions:
Keyword Abilities Status
47 keywords defined in /mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine/src/constants.rs (lines 533-584):
FLYING, FIRST_STRIKE, DOUBLE_STRIKE, TRAMPLE, HASTE, VIGILANCE, LIFELINK, DEATHTOUCH,
REACH, DEFENDER, MENACE, FLASH, INDESTRUCTIBLE, HEXPROOF, SHROUD, FEAR, INTIMIDATE,
PROTECTION, WARD, PROWESS, UNDYING, PERSIST, WITHER, INFECT, SHADOW, UNBLOCKABLE,
CHANGELING, CASCADE, CONVOKE, DELVE, EVOLVE, EXALTED, EXPLOIT, FLANKING, FORESTWALK,
ISLANDWALK, MOUNTAINWALK, PLAINSWALK, SWAMPWALK, TOTEM_ARMOR, TOXIC, AFFLICT, BATTLE_CRY,
SKULK, FABRICATE, STORM, PARTNER
Mechanically Enforced Keywords
-
HASTE - Enforced
- Used in
can_attack() (permanent.rs:250) to bypass summoning sickness
- Granted during
GainControlUntilEndOfTurn effect (game.rs:1727)
-
FLYING - Enforced
- Used in
can_block() check (combat.rs:205): flyers can only be blocked by flying or reach creatures
-
REACH - Enforced
- Used in
can_block() check (combat.rs:205): reach creatures can block flyers
-
DEFENDER - Enforced
- Used in
can_attack() check (permanent.rs:249): creatures with defender cannot attack
-
FIRST_STRIKE & DOUBLE_STRIKE - Enforced
- Checked during combat damage assignment (combat.rs:241-248)
- Controls whether damage is dealt in first strike step vs regular combat damage step
has_first_strikers() determines if FirstStrikeDamage step is needed (combat.rs:166-186)
-
TRAMPLE - Enforced
- Excess damage from trampler assigned to defending player when blockers are destroyed (combat.rs:296-298)
-
DEATHTOUCH - Enforced
- Only 1 damage needed to be lethal for blocking creatures (combat.rs:280-286)
- Minimizes damage assignment to blockers (combat.rs:281-282)
-
MENACE - Enforced
- Checked via
satisfies_menace() function (combat.rs:216-224)
- Requires 2+ blockers if blocked at all
-
INDESTRUCTIBLE - Enforced
- Checked in state-based action for lethal damage (state.rs:296)
- Creatures with indestructible survive lethal damage
Keywords with Partial/Limited Support
-
VIGILANCE - NOT Enforced
- No code path prevents tapping when attacking
- Combat phase is not implemented in the game loop
-
LIFELINK - NOT Enforced
- No code connects lifelink to damage → life gain
- Damage is applied directly to creatures/players with no lifelink check
-
FLASH - Partially Enforced
- Used to block casting during main phases (game.rs:572)
- But since combat is not implemented, ability is vestigial
Keywords as Decorative Flags (Not Enforced)
The following keywords are defined but have zero mechanical enforcement:
- HEXPROOF - Defined but never checked in blocking/targeting logic
- SHROUD - Defined but never checked
- FEAR - Defined but not checked in blocker restrictions
- INTIMIDATE - Defined but not checked in blocker restrictions
- PROTECTION - Defined but not checked for prevention/targeting/blocking
- WARD - Defined but not checked
- PROWESS - Defined but never triggers on spells cast
- UNDYING - Defined but doesn't trigger on death
- PERSIST - Defined but doesn't trigger on death
- WITHER - Defined but doesn't mark damage differently
- INFECT - Defined but no poison counter interaction
- SHADOW - Defined but not checked in blocker restrictions
- UNBLOCKABLE - Defined but not checked; combat not implemented
- CHANGELING - Defined but no creature type checking
- CASCADE - Defined but no spell cascade triggering
- CONVOKE - Defined but no mana ability interaction
- DELVE - Defined but not used in cost payment
- EVOLVE - Defined but no +1/+1 counter triggering
- EXALTED - Defined but no attack damage boost
- EXPLOIT - Defined but no creature sacrifice checking
- FLANKING - Defined but not checked in blocker restrictions
- FORESTWALK, ISLANDWALK, MOUNTAINWALK, PLAINSWALK, SWAMPWALK - Defined but not checked in blocker restrictions
- TOTEM_ARMOR - Defined but doesn't prevent permanent destruction
- TOXIC - Defined but no poison counter assignment
- AFFLICT - Defined but no damage/life trade logic
- BATTLE_CRY - Defined but no attack damage boost
- SKULK - Defined but not checked in blocker restrictions
- FABRICATE - Defined but no token generation
- STORM - Defined but no copy-on-cast triggering
- PARTNER - Defined but no commander-zone sharing
State-Based Actions (Checked in state.rs:check_state_based_actions())
Implemented state-based actions:
- Rule 704.5a - Player at 0 or less life loses (state.rs:280-282)
- Rule 704.5c - Player with 10+ poison counters loses (state.rs:285-287)
- Rule 704.5f - Creature with 0 or less toughness goes to graveyard (state.rs:294-295)
- Rule 704.5g - Creature with lethal damage marked on it is destroyed (if not indestructible) (state.rs:296-297)
- Rule 704.5j - Planeswalker with 0 or less loyalty goes to graveyard (state.rs:305-308)
- Rule 704.5k - Legend rule - legendary permanents with same name (state.rs:312-338)
- Rule 704.5r - +1/+1 and -1/-1 counter annihilation (state.rs:341-347)
Critical Limitation: Combat Phase Not Implemented
The game loop in game.rs only handles these steps:
- PhaseStep::Untap - Untaps permanents, clears summoning sickness
- PhaseStep::Draw - Active player draws a card
- PhaseStep::Cleanup - Cleanup phase (hand size, damage reset, EOT effects)
Missing combat steps entirely:
- BeginCombat
- DeclareAttackers
- DeclareBlockers
- FirstStrikeDamage
- CombatDamage
- EndCombat
This means although the combat module (combat.rs) has fully implemented functions for combat damage assignment, blocker restrictions, and first/double strike timing, they are never called by the game engine. Combat effectively does not happen.
Summary Table
| Keyword | Status | Enforcement |
|---|
| FLYING | Enforced | Blocks blocker legality check |
| REACH | Enforced | Blocks blocker legality check |
| DEFENDER | Enforced | Prevents attacking |
| HASTE | Enforced | Bypasses summoning sickness |
| FIRST_STRIKE | Enforced | Controls damage step timing |
| DOUBLE_STRIKE | Enforced | Allows damage both steps |
| TRAMPLE | Enforced | Excess damage to player |
| DEATHTOUCH | Enforced | Only 1 damage is lethal |
| MENACE | Enforced | Requires 2+ blockers |
| INDESTRUCTIBLE | Enforced | Survives lethal damage |
| VIGILANCE | Not Enforced | No tap prevention on attack |
| LIFELINK | Not Enforced | No damage→life connection |
| All Others (37+) | Decorative | Zero mechanical implementation |
Files Involved
/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine/src/constants.rs - Keyword definitions (lines 533-622)
/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine/src/permanent.rs - Keyword checking methods (lines 127-192)
/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine/src/combat.rs - Combat damage and blocking logic (lines 199-224, 233-302)
/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine/src/state.rs - State-based action checks (lines 271-349)
/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine/src/game.rs - Game loop & turn-based actions (lines 363-447, 771-820)</result>
<usage>total_tokens: 72014
tool_uses: 24
duration_ms: 63618</usage>
</task-notification>
Full transcript available at: /tmp/claude-1000/-mnt-dest-btrfs-home-jc-src-mage/tasks/aa5f9b3.output