I'll start working through the RESEARCH cards one at a time. Let me begin with the first card: "Abigale, Eloquent First-Year". I need to find its Java source and determine what engine capabilities it needs.
Abigale needs: LoseAllAbilities effect + keyword counters. Let me batch-process several cards for efficiency. Let me read the next several Java sources in parallel.
Good, I've read 11 cards' Java sources. Let me now read the next batch of Java sources while I process these.
Let me continue reading more Java sources in parallel.
Let me continue reading more Java sources.
Let me continue with the remaining cards.
Let me read the final batch of remaining research cards.
No response requested.
I have the dependency graph loaded from the system reminder. I can see 91 cards in RESEARCH. I already analyzed most Java sources in the previous iteration. Let me now efficiently batch-process all 91 cards, updating the graph and source files.
Let me first read the remaining Java sources I haven't seen yet, then do one massive update.
Now I have all 91 Java sources analyzed. Let me create a comprehensive Python script to batch-update both the dependency graph and the Rust source file, then commit.
Good. Now let me generate the new dependency graph file. I need to:
Let me write the updated dependency graph.
Let me pick up where I left off. I need to read the current state of the files and the triage data, then update the dependency graph and source file.
Good, I have both files. Now I need to generate the updated dependency graph and update ecl.rs. Let me use a Python script to produce the complete new file.
Good, the graph is updated. Let me verify there's no RESEARCH section left and the file looks correct.
No RESEARCH references. Now I need to add notes to the ecl.rs source file. Let me generate a script to add comments to each card function.
All 91 notes added. Let me verify a couple of them look correct.
All 91 notes are in place. Let me also make sure the Rust code still compiles.
Compiles clean. Now let me commit the changes.
The dependency graph is a new untracked file. Let me commit the two related changes: the updated dependency graph and the annotated ecl.rs.
Let me verify the RESEARCH section is truly gone from the committed file.
Those are just comments marking where the newly-triaged cards were added — they're not a RESEARCH category node. Let me verify there's no RESEARCH node or section.
The Research and Implementation section is completely eliminated. All 91 cards have been:
The RESEARCH section is now empty — all 181 incomplete cards are properly categorized by engine capability.
<promise>DONE</promise>
Now I need to parse the graph, compute a topological ordering that accounts for multi-dep cards, and generate the checklist. Let me write a script.
Let me verify the output looks good.
Looks good — 181/181 cards accounted for, nice running totals, multi-dep cards appear under their last-needed capability. Now let me commit it.
Done. Created mtg-rl/docs/ecl-todo.md with:
The schedule front-loads impact: implementing just the first 5 capabilities (COND, COST, VIVID, CHOICE, TYPE) unlocks 96/181 cards — over half the remaining work.
Let me read the todo and start working on the first items.
Let me start by understanding the current engine capabilities, then pick the simplest COND cards first. Let me check what effects are available.
Now let me look at the current Rust implementations for the simplest cards. Let me start with Impolite Entrance and a few others.
Good. Let me also check the simpler COND cards that had no notes (pre-existing in graph).
Now I have a clear picture. Let me start implementing the simplest cards. I'll begin with Impolite Entrance — it just needs gain_keyword_eot + draw_cards with a creature target.
Good. Now Riverguard's Reflexes.
Now Morcant's Loyalist — lord effect + dies trigger.
Now Gallant Fowlknight — ETB: all creatures +1/+0 EOT + Kithkin gain first strike.
Now Vinebred Brawler — attacks trigger: another Elf +2/+1 EOT.
Now Tributary Vaulter — flying + becomes tapped trigger.
Now let me also do the Feisty Spikeling (conditional first strike on your turn — use existing static with Custom), Boneclub Berserker (dynamic +2/+0 per Goblin — Custom), and a few more straightforward ones. Let me also handle Safewright Cavalry.
Let me check compilation and handle a few more simple cards before committing this batch.
Good. Let me also fix a few more. Let me handle Gravelgill Scoundrel (attacks → tap for unblockable) and Wanderbrine Trapper (activated tap).
Let me fix Wanderbrine Trapper — it has real costs and a real effect we can use.
Now let me handle Wanderwine Farewell — Convoke, bounce 1-2 nonland permanents + conditional Merfolk tokens.
Let me also check and fix a few more cards. Let me look at some we haven't examined yet.
Good progress. Let me compile, write a test for these improvements, and commit.
Now let me write a test for the simplest card — Impolite Entrance gives target creature trample+haste and draws a card.