<teammate-message teammate_id="engine" color="blue" summary="Task #23 complete, extra_turns_lifo test passes fine">
The `extra_turns_lifo` test passes fine -- all 157 tests pass. It may have been a transient issue or the AI teammate was testing against a stale build.
Task #23 (Complete game loop) is now done. Here's what was implemented:
State-based actions (state.rs):
- Legend rule (704.5k) -- duplicate legendary permanents per controller
- +1/+1 and -1/-1 counter annihilation (704.5r)
- Planeswalker zero loyalty (704.5j)
- 5 new SBA tests
Game loop enhancements (game.rs):
- London mulligan procedure with decision maker integration
- Mana pool clearing at phase transitions
- Watcher reset at turn boundaries
- Activated ability support in priority loop (compute_legal_actions + activate_ability)
- Mana ability activation (resolves immediately, doesn't use stack)
- Cost payment system (tap, mana, life, sacrifice, discard)
- Effect execution engine (15+ effect types: damage, destroy, exile, bounce, draw, gain life, lose life, counters, boost, tap/untap, counter spell, add mana, discard, mill, create token)
- Fizzle check on resolution (all targets gone = spell fizzles)
- Ability registration when permanents enter/leave battlefield
- AbilityStore added to GameState
abilities: Vec<Ability> field added to CardData
Test count: 157 total (9 new game loop tests)
Ready to pick up task #25 (Port existing Java tests) or #26 (Performance optimization) next. Which would you prefer?
</teammate-message>
<teammate-message teammate_id="engine" color="blue" summary="Task #25 complete: test framework built, 225 tests passing">
Task #25 (Port existing Java tests and write Rust test framework) is now complete. Here's what was built:
mtg-tests crate - 3 files:
mtg-tests/src/lib.rs - module declarations and re-exports
mtg-tests/src/scripted_player.rs - ScriptedPlayer decision maker that follows pre-programmed actions (Rust equivalent of Java's TestPlayer)
mtg-tests/src/framework.rs - GameTest declarative builder mirroring Java's CardTestPlayerBase API
Framework features:
- Card factories for 16 known cards: basic lands, Grizzly Bears, Lightning Bolt, Llanowar Elves, Giant Growth, Shock, Divination, Murder, Unsummon, Healing Salve, Hill Giant, Serra Angel
- Setup:
add_card(), add_card_count(), register_card() for custom cards
- Actions:
cast_spell(), play_land(), attack(), block(), set_choice(), stop_at()
- 11 assertion methods:
assert_life(), assert_permanent_count(), assert_graveyard_count(), assert_hand_count(), assert_battlefield_count(), assert_power_toughness(), assert_tapped(), assert_counter_count(), assert_exile_count(), assert_stack_size(), assert_game_over()
- Direct effect execution via
game.execute_effects() for unit-testing individual effects
Tests: 11 self-tests all passing. Full workspace: 225 tests passing (157 engine + 52 AI + 5 cards + 11 framework).
Also made process_state_based_actions(), execute_effects(), and draw_cards() public on Game to support the test framework.
All my assigned engine tasks are now complete (#1-6, #13-17, #23, #25). Let me know what to work on next.
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:38:57.244Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue" summary="No blockers, #23 and #25 both complete, ready for next task">
No blockers -- both #23 and #25 are fully complete. The "interrupted" status was from a previous session that ran out of context mid-work, but I picked up right where I left off in this session and finished everything.
Current status:
- Task #23 (Complete game loop) -- COMPLETED in the previous session
- Task #25 (Port existing Java tests / write Rust test framework) -- COMPLETED just now
All 225 tests pass across the workspace (157 engine + 52 AI + 5 cards + 11 test framework). All my assigned engine tasks (#1-6, #13-17, #23, #25) are done. Ready for whatever you'd like me to work on next.
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:39:21.945Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:39:25.984Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:39:28.923Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:39:50.182Z","idleReason":"available","summary":"[to cards] All engine tasks done, full API summary for card building"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:39:53.442Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:08.503Z","idleReason":"available","summary":"[to cards] Everything already built, no stubs needed, fully unblocked"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:11.881Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:14.814Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:24.772Z","idleReason":"available","summary":"[to cards] Task #4 already done, can add missing SubType variants"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:27.092Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:29.530Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:31.646Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:34.089Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:36.321Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:38.515Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:41.350Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:43.721Z","idleReason":"available"}
</teammate-message>
<teammate-message teammate_id="engine" color="blue">
{"type":"idle_notification","from":"engine","timestamp":"2026-02-13T18:40:46.556Z","idleReason":"available"}
</teammate-message>