Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.
Caveat: Caveat: The messages below were generated by the user while running local commands. DO NOT respond to these messages or otherwise consider them in your response unless the user explicitly asks you to.
2606: assert!(!game.state.battlefield.get(opp_bear_id).unwrap().has_keyword(KeywordAbilities::TRAMPLE));
Now let me check that the engine compiles before fixing cards:
cd /mnt/dest-btrfs/home/jc/src/mage/mtg-rl && cargo check -p mtg-engine 2>&1 Checking mtg-engine v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 1.10sEngine compiles. Now let me fix the cards. Let me fix them all with sed:
cargo test -p mtg-engine --lib -- fight_and_bite_effects fight_auto_selects_creatures 2>&1 Compiling mtg-engine v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine)
Finished `test` profile [unoptimized + debuginfo] target(s) in 2.06s
Running unittests src/lib.rs (target/debug/deps/mtg_engine-fa37b04e04026fe5)
running 2 tests
test game::tests::fight_and_bite_effects ... ok
test game::tests::fight_auto_selects_creatures ... ok
test result: ok. 2 passed; 0 failed; 0 ignored; 0 measured; 161 filtered out; finished in 0.00sTests pass. Now let me fix the cards. Let me fix each one:
1. FDN: Bite Down — pure bite spell
sed -i 's|vec!\[Effect::Custom("Target creature you control deals damage equal to its power to target creature or planeswalker you don'\''t control.".into())\]|vec![Effect::bite()]|' mtg-cards/src/sets/fdn.rs(empty result)
2. FDN: Affectionate Indrik — ETB fight trigger
sed -i 's|vec!\[Effect::Custom("When Affectionate Indrik enters the battlefield, you may have it fight target creature you don'\''t control.".into())\],|vec![Effect::fight()],|' mtg-cards/src/sets/fdn.rs && sed -i 's|TargetSpec::None),|TargetSpec::Creature),|' mtg-cards/src/sets/fdn.rs(empty result)
Wait, sed replacing TargetSpec::None), could hit many places. Let me check.
grep -n "TargetSpec::Creature)," mtg-cards/src/sets/fdn.rs | head -20618: TargetSpec::Creature), 631: TargetSpec::Creature), 657: TargetSpec::Creature), 680: TargetSpec::Creature), 693: TargetSpec::Creature), 721: TargetSpec::Creature), 735: TargetSpec::Creature), 767: TargetSpec::Creature), 780: TargetSpec::Creature), 817: TargetSpec::Creature), 838: TargetSpec::Creature), 851: TargetSpec::Creature), 872: TargetSpec::Creature), 886: TargetSpec::Creature), 926: TargetSpec::Creature), 942: TargetSpec::Creature), 969: TargetSpec::Creature), 995: TargetSpec::Creature), 1010: TargetSpec::Creature), 1027: TargetSpec::Creature),
That sed replaced ALL TargetSpec::None), with TargetSpec::Creature), — that's a disaster. Let me undo that.
git checkout mtg-cards/src/sets/fdn.rsUpdated 1 path from the index
Let me be much more careful with the edits. I'll use specific context in sed or read/edit individual cards.
sed -i 's|vec!\[Effect::Custom("Target creature you control deals damage equal to its power to target creature or planeswalker you don'\''t control.".into())\]|vec![Effect::bite()]|' mtg-cards/src/sets/fdn.rs(empty result)
Now for Affectionate Indrik, I need to change both the Effect and the TargetSpec on surrounding lines. Let me use a more precise approach:
grep -n "Affectionate Indrik" mtg-cards/src/sets/fdn.rs382: registry.register("Affectionate Indrik", affectionate_indrik, "FDN");
5243: CardData { id, owner, name: "Affectionate Indrik".into(), mana_cost: ManaCost::parse("{5}{G}"),
5250: "When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.",
5252: vec![Effect::Custom("When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.".into())],sed -i '5252s|.*| vec![Effect::fight()],|' mtg-cards/src/sets/fdn.rs && sed -i '5253s|TargetSpec::None|TargetSpec::Creature|' mtg-cards/src/sets/fdn.rs(empty result)
3. FDN: Felling Blow — +1/+1 counter + bite
grep -n "Felling Blow" mtg-cards/src/sets/fdn.rs490: registry.register("Felling Blow", felling_blow, "FDN");
6012: CardData { id, owner, name: "Felling Blow".into(), mana_cost: ManaCost::parse("{2}{G}"),<tool_use_error>Sibling tool call errored</tool_use_error>
sed -i '6017s|.*| vec![Effect::add_p1p1_counters(1), Effect::bite()],|' mtg-cards/src/sets/fdn.rs && sed -i '6018s|TargetSpec::None|TargetSpec::Creature|' mtg-cards/src/sets/fdn.rs(empty result)
4. ECL: Assert Perfection — boost + fight
sed -i "s|Effect::Custom(\"It fights target creature you don't control.\".into())|Effect::fight()|" mtg-cards/src/sets/ecl.rs(empty result)
5. TDM: Piercing Exhale — pure fight
sed -i "s|Effect::Custom(\"Target creature you control fights target creature you don't control.\".into())|Effect::fight()|g" mtg-cards/src/sets/tdm.rs(empty result)
That should have fixed both Piercing Exhale (pure fight) and Knockout Maneuver (counter + fight). Let me verify:
grep -n "fight\|bite\|Fight\|Bite" mtg-cards/src/sets/tdm.rs | head -20259: registry.register("Teval, Arbiter of Virtue", teval_arbiter_of_virtue, "TDM");
1212: // Sorcery {2/G}{2/U}{2/R}. Double P/T of your creature, then fight.
1215: abilities: vec![Ability::spell(id, vec![Effect::Custom("Double target creature's P/T, then it fights target creature you don't control.".into())], TargetSpec::Creature)],
1228: // Sorcery {2}{G}. +1/+1 counter on your creature, then it fights opponent's creature.
1231: abilities: vec![Ability::spell(id, vec![Effect::add_p1p1_counters(1), Effect::fight()], TargetSpec::Creature)],
1252: // Instant {1}{G}. Behold Dragon. Your creature fights target. If beheld, surveil 2.
1255: abilities: vec![Ability::spell(id, vec![Effect::fight()], TargetSpec::Creature)],
3522:fn teval_arbiter_of_virtue(id: ObjectId, owner: PlayerId) -> CardData {
3523: CardData { id, owner, name: "Teval, Arbiter of Virtue".into(),Lines 1231 (Knockout Maneuver) and 1255 (Piercing Exhale) are fixed. Dragonclaw Strike (1215) is still Custom (expected — it has "double P/T" which we can't implement).
Now let me check if there are any remaining fight customs to handle:
grep -n "Custom.*fight\|Custom.*deals damage equal to its power" mtg-cards/src/sets/fdn.rs mtg-cards/src/sets/ecl.rs mtg-cards/src/sets/tdm.rs mtg-cards/src/sets/tla.rsmtg-cards/src/sets/fdn.rs:3007: vec![Effect::Custom("Choose one: Search for basic land; or target creature you control fights target creature you don't control.".into())],
mtg-cards/src/sets/fdn.rs:6796: vec![Effect::Custom("Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control.".into())],
mtg-cards/src/sets/ecl.rs:2173: vec![Effect::Custom("Choose two: copy target Kithkin you control; target player creates 1/1 Kithkin token; target creature +3/+3 until EOT; target creature you control fights target creature an opponent controls.".into())],
mtg-cards/src/sets/tdm.rs:1215: abilities: vec![Ability::spell(id, vec![Effect::Custom("Double target creature's P/T, then it fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-cards/src/sets/tdm.rs:2995: vec![Effect::Custom("Target Dragon you control deals damage equal to its power to any target.".into())],Good. The remaining ones are:
These are all correctly deferred. Let me compile and test:
cargo check -p mtg-cards 2>&1 Checking mtg-cards v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-cards)
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.80s<tool_use_error>Sibling tool call errored</tool_use_error>
cargo test --lib 2>&1 Compiling mtg-engine v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-engine)
Compiling mtg-cards v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-cards)
Compiling mtg-ai v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-ai)
warning: fields `action` and `depth` are never read
--> mtg-ai/src/minimax_player.rs:62:5
|
60 | struct SearchNode {
| ---------- fields in this struct
61 | /// The action that led to this node (None for root).
62 | action: Option<PlayerAction>,
| ^^^^^^
...
70 | depth: u32,
| ^^^^^
|
= note: `SearchNode` has derived impls for the traits `Debug` and `Clone`, but these are intentionally ignored during dead code analysis
= note: `#[warn(dead_code)]` on by default
warning: associated functions `new_root` and `new_child` are never used
--> mtg-ai/src/minimax_player.rs:74:8
|
73 | impl SearchNode {
| --------------- associated functions in this implementation
74 | fn new_root(is_maximizing: bool) -> Self {
| ^^^^^^^^
...
84 | fn new_child(action: PlayerAction, depth: u32, is_maximizing: bool) -> Self {
| ^^^^^^^^^
warning: `mtg-ai` (lib) generated 2 warnings
Compiling mtg-python v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-python)
Compiling mtg-tests v0.1.0 (/mnt/dest-btrfs/home/jc/src/mage/mtg-rl/mtg-tests)
warning: `mtg-ai` (lib test) generated 1 warning (1 duplicate)
Finished `test` profile [unoptimized + debuginfo] target(s) in 3.90s
Running unittests src/lib.rs (target/debug/deps/mtg_ai-a3cefc6981511e97)
running 52 tests
test action_space::tests::action_mask_pass_only ... ok
test action_space::tests::phase1_activate_ability_roundtrip ... ok
test action_space::tests::action_mask_with_castable_spell ... ok
test action_space::tests::phase1_cast_spell_roundtrip ... ok
test action_space::tests::phase1_out_of_range_returns_none ... ok
test action_space::tests::phase1_pass_roundtrip ... ok
test action_space::tests::phase1_play_land_roundtrip ... ok
test action_space::tests::phase1_all_indices_are_unique ... ok
test action_space::tests::phase2_roundtrip ... ok
test action_space::tests::reward_intermediate_negative_when_losing_advantage ... ok
test action_space::tests::reward_intermediate_positive_when_gaining_advantage ... ok
test action_space::tests::reward_loss_is_negative ... ok
test evaluator::tests::creature_permanent_scores_positively ... ok
test action_space::tests::reward_win_is_positive ... ok
test evaluator::tests::equal_board_state_scores_zero ... ok
test evaluator::tests::flying_creature_scores_higher ... ok
test evaluator::tests::keyword_scores_are_reasonable ... ok
test evaluator::tests::life_score_above_20 ... ok
test evaluator::tests::life_score_lookup_table ... ok
test evaluator::tests::loss_state_gives_min_score ... ok
test evaluator::tests::more_life_is_better ... ok
test evaluator::tests::win_state_gives_max_score ... ok
test gym::tests::env_action_mask_has_correct_size ... ok
test gym::tests::env_reset_returns_correct_size_observation ... ok
test gym::tests::env_space_sizes ... ok
test gym::tests::env_step_returns_valid_result ... ok
test heuristic_player::tests::heuristic_attacks_with_all ... ok
test gym::tests::env_truncates_at_max_turns ... ok
test heuristic_player::tests::heuristic_choose_use_says_yes_except_ai_dont_use ... ok
test heuristic_player::tests::heuristic_damage_assignment_correct_total ... ok
test heuristic_player::tests::heuristic_mulligan_keeps_small_hands ... ok
test heuristic_player::tests::heuristic_mulligan_mulligans_7_card_hand ... ok
test heuristic_player::tests::heuristic_passes_when_only_option ... ok
test heuristic_player::tests::heuristic_pile_prefers_larger_for_good ... ok
test heuristic_player::tests::heuristic_prefers_land_over_pass ... ok
test heuristic_player::tests::heuristic_prefers_land_over_spell ... ok
test minimax_player::tests::minimax_ab_alpha_beta_pruning ... ok
test heuristic_player::tests::heuristic_prefers_spell_over_pass ... ok
test minimax_player::tests::minimax_passes_when_only_option ... ok
test minimax_player::tests::minimax_free_spell_preferred_over_regular ... ok
test minimax_player::tests::minimax_prefers_spell_over_pass ... ok
test minimax_player::tests::minimax_search_stats_tracked ... ok
test minimax_player::tests::minimax_prefers_land_over_spell ... ok
test observation::tests::observation_size_constant_matches ... ok
test observation::tests::phase_one_hot_encoding ... ok
test observation::tests::permanents_are_padded ... ok
test observation::tests::life_normalized_correctly ... ok
test random_player::tests::random_player_damage_assignment_sums_correctly ... ok
test random_player::tests::random_player_passes_when_only_option ... ok
test observation::tests::observation_has_correct_size ... ok
test random_player::tests::random_player_choose_use_returns_bool ... ok
test random_player::tests::random_player_chooses_from_legal_actions ... ok
test result: ok. 52 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.01s
Running unittests src/lib.rs (target/debug/deps/mtg_cards-c237fd9c64d2d797)
running 18 tests
test keywords::behold::tests::behold_elf_cost ... ok
test keywords::behold::tests::behold_rules_text_format ... ok
test keywords::behold::tests::behold_goblin_cost ... ok
test keywords::blight::tests::blight_1_cost ... ok
test keywords::blight::tests::blight_2_cost ... ok
test keywords::blight::tests::blight_rules_text_plural ... ok
test keywords::blight::tests::blight_rules_text_singular ... ok
test keywords::mobilize::tests::mobilize_1_creates_triggered_ability ... ok
test keywords::mobilize::tests::mobilize_2_creates_two_tokens ... ok
test keywords::mobilize::tests::mobilize_3 ... ok
test registry::tests::ecl_specific_cards ... ok
test registry::tests::registry_card_counts ... ok
test registry::tests::ecl_tier2_spells ... ok
test registry::tests::registry_create_and_lookup ... ok
test registry::tests::fdn_tier2_cards ... ok
test registry::tests::registry_set_query ... ok
test registry::tests::fdn_tier3_cards ... ok
test registry::tests::tdm_tier2_spells ... ok
test result: ok. 18 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
Running unittests src/lib.rs (target/debug/deps/mtg_engine-10c8e693567e8570)
running 163 tests
test abilities::tests::activated_ability ... ok
test abilities::tests::ability_store ... ok
test abilities::tests::attacks_triggered ... ok
test abilities::tests::active_zones ... ok
test abilities::tests::combat_damage_triggered ... ok
test abilities::tests::compose_realistic_card_lightning_bolt ... ok
test abilities::tests::compose_realistic_card_llanowar_elves ... ok
test abilities::tests::compose_realistic_card_mulldrifter ... ok
test abilities::tests::cost_builders ... ok
test abilities::tests::compose_realistic_lord ... ok
test abilities::tests::dies_triggered ... ok
test abilities::tests::effect_builders ... ok
test abilities::tests::end_step_triggered ... ok
test abilities::tests::etb_triggered ... ok
test abilities::tests::mana_ability ... ok
test abilities::tests::optional_trigger ... ok
test abilities::tests::spell_ability ... ok
test abilities::tests::static_ability_boost ... ok
test abilities::tests::static_effect_builders ... ok
test abilities::tests::triggered_ability ... ok
test abilities::tests::upkeep_triggered ... ok
test card::tests::create_basic_creature ... ok
test card::tests::create_basic_land ... ok
test combat::tests::blocked_damage ... ok
test combat::tests::blocker_damage_timing ... ok
test combat::tests::blocking ... ok
test combat::tests::combat_clear ... ok
test combat::tests::combat_state_basics ... ok
test combat::tests::deathtouch_minimizes_damage ... ok
test combat::tests::double_strike_both_steps ... ok
test combat::tests::first_strike_timing ... ok
test combat::tests::flying_blocks ... ok
test combat::tests::menace_requires_two_blockers ... ok
test combat::tests::trample_overflow ... ok
test combat::tests::unblocked_damage ... ok
test counters::tests::add_and_remove_counters ... ok
test counters::tests::counter_type_from_name ... ok
test counters::tests::pt_modification ... ok
test effects::tests::boost_effect ... ok
test effects::tests::continuous_effects_manager ... ok
test effects::tests::keyword_grant_effect ... ok
test effects::tests::remove_from_source ... ok
test effects::tests::replacement_effects ... ok
test effects::tests::timestamp_ordering ... ok
test events::tests::applied_effects_tracking ... ok
test events::tests::combat_events ... ok
test events::tests::damage_player_convenience ... ok
test events::tests::event_builder ... ok
test events::tests::event_log ... ok
test events::tests::prevention ... ok
test events::tests::spell_cast_event ... ok
test events::tests::zone_change_event ... ok
test filters::tests::filter_card_data ... ok
test filters::tests::filter_color ... ok
test filters::tests::filter_controller ... ok
test filters::tests::filter_creature ... ok
test filters::tests::filter_keyword ... ok
test filters::tests::filter_mana_value ... ok
test filters::tests::filter_nonland_permanent ... ok
test filters::tests::filter_not_combinator ... ok
test filters::tests::filter_or_combinator ... ok
test filters::tests::filter_power_comparison ... ok
test filters::tests::filter_tapped_untapped ... ok
test game::tests::add_counters_self_when_no_targets ... ok
test game::tests::activated_ability_goes_on_stack ... ok
test game::tests::bounce_effect ... ok
test game::tests::boost_all_and_grant_keyword_all_until_eot ... ok
test game::tests::counter_annihilation_applied ... ok
test game::tests::fight_and_bite_effects ... ok
test game::tests::draw_cards_effect ... ok
test game::tests::discard_opponents_effect ... ok
test game::tests::exile_effect ... ok
test game::tests::fight_auto_selects_creatures ... ok
test game::tests::draw_cards_from_empty_library_causes_loss ... ok
test mana::tests::can_pay_colored ... ok
test game::tests::legend_rule_applied ... ok
test game::tests::mana_ability_and_spell_cast ... ok
test game::tests::pay_costs_tap_and_sacrifice ... ok
test game::tests::game_creation ... ok
test game::tests::lose_life_opponents_effect ... ok
test mana::tests::cannot_pay_insufficient ... ok
test game::tests::gain_life_effect ... ok
test mana::tests::cost_colors ... ok
test mana::tests::can_pay_generic ... ok
test mana_pool::tests::any_mana_pays_colored ... ok
test mana_pool::tests::clear_empties_pool ... ok
test game::tests::spell_effects_execute_on_resolve ... ok
test mana_pool::tests::color_array ... ok
test game::tests::fizzle_when_target_removed ... ok
test mana_pool::tests::spend_generic_prefers_colorless ... ok
test game::tests::legal_actions_include_pass ... ok
test permanent::tests::defender_cannot_attack ... ok
test mana::tests::mana_display ... ok
test permanent::tests::haste_ignores_summoning_sickness ... ok
test mana::tests::parse_simple_cost ... ok
test mana_pool::tests::add_and_spend_colored ... ok
test permanent::tests::keyword_grants ... ok
test permanent::tests::tap_untap ... ok
test mana_pool::tests::try_pay_atomic ... ok
test player::tests::discard_check ... ok
test player::tests::find_card_in_zones ... ok
test permanent::tests::counters_modify_pt ... ok
test player::tests::game_over_states ... ok
test permanent::tests::creature_basics ... ok
test mana::tests::mana_arithmetic ... ok
test state::tests::initial_state ... ok
test player::tests::life_changes ... ok
test state::tests::next_player_wraps ... ok
test player::tests::poison_counters ... ok
test state::tests::sba_counter_annihilation ... ok
test permanent::tests::damage_and_lethal ... ok
test state::tests::sba_indestructible_survives_damage ... ok
test state::tests::sba_legend_rule ... ok
test player::tests::starting_values ... ok
test player::tests::land_plays ... ok
test state::tests::sba_life_loss ... ok
test state::tests::sba_no_counter_annihilation_when_only_one_type ... ok
test state::tests::sba_zero_toughness ... ok
test state::tests::should_end_one_player_left ... ok
test state::tests::sba_lethal_damage ... ok
test state::tests::can_cast_sorcery ... ok
test state::tests::zone_tracking ... ok
test targets::tests::divided_amounts ... ok
test state::tests::sba_legend_rule_different_controllers ... ok
test targets::tests::empty_targets ... ok
test state::tests::sba_planeswalker_zero_loyalty ... ok
test targets::tests::selected_targets_players ... ok
test targets::tests::target_definition_basics ... ok
test targets::tests::mark_illegal ... ok
test turn::tests::extra_turns ... ok
test targets::tests::mark_player_illegal ... ok
test turn::tests::extra_turns_lifo ... ok
test state::tests::sba_poison ... ok
test targets::tests::selected_targets_objects ... ok
test turn::tests::first_strike_step ... ok
test turn::tests::turn_rotation ... ok
test turn::tests::end_turn_skips_to_cleanup ... ok
test turn::tests::priority_rules ... ok
test turn::tests::priority_tracking ... ok
test turn::tests::step_to_phase_mapping ... ok
test targets::tests::target_definition_up_to ... ok
test watchers::tests::custom_watcher_player_scope ... ok
test watchers::tests::custom_watcher_reset ... ok
test watchers::tests::reset_clears_stats ... ok
test watchers::tests::track_attackers ... ok
test turn::tests::turn_step_sequence ... ok
test watchers::tests::track_cards_drawn ... ok
test watchers::tests::custom_watcher_card_scope ... ok
test watchers::tests::track_spells_cast ... ok
test watchers::tests::track_creatures_died ... ok
test watchers::tests::track_life_gained ... ok
test watchers::tests::custom_watcher_game_scope ... ok
test zones::tests::exile_zones ... ok
test zones::tests::battlefield_controlled_by ... ok
test zones::tests::graveyard_ordering ... ok
test watchers::tests::track_enters_battlefield ... ok
test zones::tests::hand_add_remove ... ok
test zones::tests::library_draw ... ok
test zones::tests::battlefield_add_remove ... ok
test zones::tests::stack_lifo ... ok
test zones::tests::library_put_on_top_and_bottom ... ok
test zones::tests::library_peek ... ok
test game::tests::game_runs_to_completion ... ok
test result: ok. 163 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.02s
Running unittests src/lib.rs (target/debug/deps/mtg_python-d2f2ac684d6d76ac)
running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
Running unittests src/lib.rs (target/debug/deps/mtg_tests-fac26c7f0fd5aee5)
running 19 tests
test concurrency::tests::game_state_clone_is_independent ... ok
test framework::tests::framework_bolt_kills_bear ... ok
test framework::tests::framework_create_token_effect ... ok
test concurrency::tests::gymnasium_env_runs_end_to_end ... ok
test framework::tests::framework_create_token_with_keyword ... ok
test framework::tests::framework_custom_starting_life ... ok
test framework::tests::framework_draw_cards_effect ... ok
test framework::tests::framework_direct_effect_execution ... ok
test framework::tests::framework_exile_and_assert ... ok
test framework::tests::framework_life_totals ... ok
test framework::tests::framework_gain_life_effect ... ok
test framework::tests::framework_setup_battlefield ... ok
test framework::tests::framework_multiple_permanents ... ok
test framework::tests::framework_setup_graveyard ... ok
test framework::tests::framework_setup_hand ... ok
test concurrency::tests::throughput_baseline ... ok
test concurrency::tests::parallel_games_produce_varied_results ... ok
test concurrency::tests::parallel_gymnasium_envs ... ok
test concurrency::tests::parallel_games_complete_without_panic ... ok
test result: ok. 19 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.29sAll 252 tests pass. Now let me update the documentation. First, let me update the work queue:
Now update the per-set remediation docs. Let me check the current state of the remediation docs for the affected cards:
368:- [ ] **Bite Down** -- What works: nothing functional. What's broken: `Effect::Custom("Target creature you control deals damage equal to its power...")`.397:- [ ] **Assert Perfection** — What works: `boost_until_eot(1, 0)`. What's broken: `Effect::Custom("fights target creature")`.292:- [ ] **Knockout Maneuver** — Sorcery {2}{G}. What works: AddCounters +1/+1. What's broken: `Effect::Custom("Target creature you control fights target creature you don't control.")`.
323:- [ ] **Piercing Exhale** — Instant {1}{G}. All Custom: fight effect.Now let me check for Affectionate Indrik and Felling Blow in fdn-remediation.md:
No matches found
Affectionate Indrik and Felling Blow are not in the remediation doc. That's fine — the remediation docs may not be exhaustive. Let me just fix the ones I found. Let me update the docs:1. FDN remediation: mark Bite Down as fixed
2. ECL remediation: mark Assert Perfection as fixed
3. TDM remediation: mark Knockout Maneuver and Piercing Exhale as fixed
4. ROADMAP.md: update fight/bite status
sed -i 's/- \[ \] \*\*Bite Down\*\* -- What works: nothing functional. What'\''s broken: `Effect::Custom("Target creature you control deals damage equal to its power...")`\./- [x] **Bite Down** -- Fixed: `Effect::bite()`. (Batch 8)/' docs/fdn-remediation.md(empty result)
Let me read game.rs in parts and search for fight/bite cards across the set files.
sed -i 's/- \[ \] \*\*Assert Perfection\*\* — What works: `boost_until_eot(1, 0)`. What'\''s broken: `Effect::Custom("fights target creature")`\./- [x] **Assert Perfection** — Fixed: `boost_until_eot(1, 0), Effect::fight()`. (Batch 8)/' docs/ecl-remediation.md(empty result)
sed -i 's/- \[ \] \*\*Knockout Maneuver\*\* — Sorcery {2}{G}. What works: AddCounters +1\/+1. What'\''s broken: `Effect::Custom("Target creature you control fights target creature you don'\''t control.")`\./- [x] **Knockout Maneuver** — Fixed: `add_p1p1_counters(1), Effect::fight()`. (Batch 8)/' docs/tdm-remediation.md(empty result)
sed -i 's/- \[ \] \*\*Piercing Exhale\*\* — Instant {1}{G}. All Custom: fight effect\./- [x] **Piercing Exhale** — Fixed: `Effect::fight()`. (Batch 8)/' docs/tdm-remediation.md(empty result)
Now update ROADMAP.md:
59:#### Fight/Bite Mechanic
61:- **Blocked cards:** Bite Down, Earth Rumble, Knockout Maneuver, Piercing Exhale, Dragonclaw Strike, Assert Perfection (~10+ cards)
136: - ~~Burglar Rat/Dream Seizer/Arbiter of Woe/Bloodtithe Collector: opponent discard Custom -> `DiscardOpponents { count }`~~ **DONE**
138:3. **Fight mechanic** -- New `Effect::Fight` variant. Two creatures deal damage equal to their power to each other. Unblocks ~10 cards.Let me read game.rs in parts and search for the fight/bite cards.
Now update the "next batches" section in the roadmap:
Let me verify the fixes are all correct by re-checking the modified card lines:
grep -n "Effect::fight\|Effect::bite" mtg-cards/src/sets/fdn.rs mtg-cards/src/sets/ecl.rs mtg-cards/src/sets/tdm.rsmtg-cards/src/sets/fdn.rs:2305: vec![Effect::bite()], mtg-cards/src/sets/fdn.rs:5252: vec![Effect::fight()], mtg-cards/src/sets/fdn.rs:6017: vec![Effect::add_p1p1_counters(1), Effect::bite()], mtg-cards/src/sets/ecl.rs:1799: abilities: vec![Ability::spell(id, vec![Effect::boost_until_eot(1, 0), Effect::fight()], TargetSpec::Creature)], mtg-cards/src/sets/tdm.rs:1231: abilities: vec![Ability::spell(id, vec![Effect::add_p1p1_counters(1), Effect::fight()], TargetSpec::Creature)], mtg-cards/src/sets/tdm.rs:1255: abilities: vec![Ability::spell(id, vec![Effect::fight()], TargetSpec::Creature)],
clear
All 6 cards fixed. Let me do a final full test run to confirm everything is green:
cargo check -p mtg-cards && cargo test --lib 2>&1 | tail -30running 0 tests
test result: ok. 0 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.00s
Running unittests src/lib.rs (target/debug/deps/mtg_tests-fac26c7f0fd5aee5)
running 19 tests
test concurrency::tests::game_state_clone_is_independent ... ok
test framework::tests::framework_bolt_kills_bear ... ok
test framework::tests::framework_create_token_effect ... ok
test framework::tests::framework_custom_starting_life ... ok
test framework::tests::framework_create_token_with_keyword ... ok
test concurrency::tests::gymnasium_env_runs_end_to_end ... ok
test framework::tests::framework_exile_and_assert ... ok
test framework::tests::framework_direct_effect_execution ... ok
test framework::tests::framework_gain_life_effect ... ok
test framework::tests::framework_draw_cards_effect ... ok
test framework::tests::framework_multiple_permanents ... ok
test framework::tests::framework_life_totals ... ok
test framework::tests::framework_setup_battlefield ... ok
test framework::tests::framework_setup_graveyard ... ok
test framework::tests::framework_setup_hand ... ok
test concurrency::tests::parallel_gymnasium_envs ... ok
test concurrency::tests::parallel_games_produce_varied_results ... ok
test concurrency::tests::parallel_games_complete_without_panic ... ok
test concurrency::tests::throughput_baseline ... ok
test result: ok. 19 passed; 0 failed; 0 ignored; 0 measured; 0 filtered out; finished in 0.29s
Finished `dev` profile [unoptimized + debuginfo] target(s) in 0.05sAll tests pass. Let me verify the remediation doc fixes took effect:
grep -n "Bite Down\|Assert Perfection\|Knockout Maneuver\|Piercing Exhale" docs/fdn-remediation.md docs/ecl-remediation.md docs/tdm-remediation.mddocs/fdn-remediation.md:368:- [x] **Bite Down** -- Fixed: `Effect::bite()`. (Batch 8) docs/ecl-remediation.md:397:- [x] **Assert Perfection** — Fixed: `boost_until_eot(1, 0), Effect::fight()`. (Batch 8) docs/tdm-remediation.md:292:- [x] **Knockout Maneuver** — Fixed: `add_p1p1_counters(1), Effect::fight()`. (Batch 8) docs/tdm-remediation.md:323:- [x] **Piercing Exhale** — Fixed: `Effect::fight()`. (Batch 8)
All done. Here's a summary of Batch 8: Fight/Bite mechanic:
Engine changes:
Effect::Fight — two creatures deal damage equal to their power to each other (mutual)Effect::Bite — source creature deals damage equal to its power to target (one-way)Effect::fight() and Effect::bite() constructorsfind_fight_creature() helper — uses source creature if on battlefield, otherwise auto-selects controller's strongest creaturefind_fight_target() helper — uses first target on battlefield, otherwise auto-selects opponent's strongest creatureCards fixed (6):
Custom → Effect::bite()Custom → Effect::fight() + TargetSpec::CreatureCustom → add_p1p1_counters(1), Effect::bite()Custom(fight) → Effect::fight()Custom → Effect::fight()Custom → add_p1p1_counters(1), Effect::fight()Tests added: fight_and_bite_effects, fight_auto_selects_creatures
252 tests passing (was 245 → 163 engine + 18 cards + 52 AI + 19 tests = 252).
Does the description of the mechanic work the same way as the Java implementation? +#### Fight/Bite Mechanic (DONE)
60 +Effect::Fight (mutual damage) and Effect::Bite (one-way damage) auto-select the controller's strongest creature as fighter and use explicit targets or opponen
+t's strongest creature. Fixed 6 cards. Remaining fight/bite cards blocked by modal spells (Batch 11), X-cost (Batch 15), or complex compound effects.
Good question. Let me check the Java implementation to see if fight/bite actually works differently.
Found 1 file /mnt/dest-btrfs/home/jc/src/mage/Mage/src/main/java/mage/abilities/effects/common/FightTargetsEffect.java
Found 1 file /mnt/dest-btrfs/home/jc/src/mage/Mage/src/main/java/mage/abilities/effects/common/FightTargetsEffect.java
Found 2 files /mnt/dest-btrfs/home/jc/src/mage/Mage.Sets/src/mage/cards/b/BiteDown.java /mnt/dest-btrfs/home/jc/src/mage/Mage.Sets/src/mage/cards/b/BiteDownOnCrime.java
mtg-rl/mtg-cards/src/sets/ecl.rs:1799: abilities: vec![Ability::spell(id, vec![Effect::boost_until_eot(1, 0), Effect::Custom("It fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/ecl.rs:2173: vec![Effect::Custom("Choose two: copy target Kithkin you control; target player creates 1/1 Kithkin token; target creature +3/+3 until EOT; target creature you control fights target creature an opponent controls.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:2307: vec![Effect::Custom("Target creature you control deals damage equal to its power to target creature or planeswalker you don't control.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:3009: vec![Effect::Custom("Choose one: Search for basic land; or target creature you control fights target creature you don't control.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:5254: vec![Effect::Custom("When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:6019: vec![Effect::Custom("Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:6798: vec![Effect::Custom("Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control.".into())],
mtg-rl/mtg-cards/src/sets/tdm.rs:1215: abilities: vec![Ability::spell(id, vec![Effect::Custom("Double target creature's P/T, then it fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/tdm.rs:1231: abilities: vec![Ability::spell(id, vec![Effect::add_p1p1_counters(1), Effect::Custom("Target creature you control fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/tdm.rs:1255: abilities: vec![Ability::spell(id, vec![Effect::Custom("Target creature you control fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/tdm.rs:2995: vec![Effect::Custom("Target Dragon you control deals damage equal to its power to any target.".into())],Found 2 files /mnt/dest-btrfs/home/jc/src/mage/Mage/src/main/java/mage/abilities/effects/common/DamageWithPowerFromOneToAnotherTargetEffect.java /mnt/dest-btrfs/home/jc/src/mage/Mage/src/main/java/mage/abilities/effects/common/DamageWithPowerFromSourceToAnotherTargetEffect.java
Now I can see the key difference. In the Java implementation:
Fight (FightTargetsEffect):
creature1.fight(creature2, source, game) which does mutual damageBite (DamageWithPowerFromOneToAnotherTargetEffect):
Also has two explicit targets: target 1 (your creature) and target 2 (opponent's creature/player)
The first target's power determines the damage
The damage is dealt to the second target
Can also target players (not just creatures)
Our implementation deviates significantly — we're auto-selecting the controller's strongest creature and the opponent's strongest creature instead of letting the player choose both targets explicitly, which is how the Java version actually works.
The real constraint here is that our TargetSpec system only supports single-target selection, so we can't properly model the two-target pattern that fight mechanics require. I need to update the ROADMAP to clearly document this limitation rather than pretending our auto-selection behavior matches the real rules.
No, it doesn't. The Java implementation is meaningfully different:
Java (FightTargetsEffect):
Java (DamageWithPowerFromOneToAnotherTargetEffect — bite):
Our implementation:
TargetSpecThe core issue is our TargetSpec system only supports one target type per ability, so we can't model the two-target "your creature + their creature" pattern that fight/bite spells actually use. The auto-select-strongest heuristic is a workaround.
For ETB triggers (Affectionate Indrik), it's mostly correct — the source is the creature, and the target is the opponent's creature. But for spells, the player should be choosing which creature fights, not auto-picking strongest.
Let me update the ROADMAP to be honest about this limitation:
Also update the phase summary:
And update the work queue similarly:
The docs now accurately describe the gap. To summarize: the Java implementation uses proper two-target selection where the player chooses both creatures, while our engine auto-picks the strongest creature as a heuristic since TargetSpec doesn't support multi-target with different filters. The damage mechanics (mutual for fight, one-way for bite) are correct — it's the creature selection that's simplified.
Let
Let's fix the gap please
mtg-rl/mtg-cards/src/sets/ecl.rs:1796: // Sorcery {1}{G}. Target creature +1/+0, then fights opponent's creature.
mtg-rl/mtg-cards/src/sets/ecl.rs:1799: abilities: vec![Ability::spell(id, vec![Effect::boost_until_eot(1, 0), Effect::Custom("It fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/ecl.rs:2173: vec![Effect::Custom("Choose two: copy target Kithkin you control; target player creates 1/1 Kithkin token; target creature +3/+3 until EOT; target creature you control fights target creature an opponent controls.".into())],
mtg-rl/mtg-cards/src/sets/tla.rs:91: registry.register("Jet, Freedom Fighter", jet_freedom_fighter, "TLA");
mtg-rl/mtg-cards/src/sets/tla.rs:147: registry.register("Treetop Freedom Fighters", treetop_freedom_fighters, "TLA");
mtg-rl/mtg-cards/src/sets/tla.rs:1338:fn jet_freedom_fighter(id: ObjectId, owner: PlayerId) -> CardData {
mtg-rl/mtg-cards/src/sets/tla.rs:1339: CardData { id, owner, name: "Jet, Freedom Fighter".into(),
mtg-rl/mtg-cards/src/sets/tla.rs:1348: "When Jet, Freedom Fighter enters, trigger effect.",
mtg-rl/mtg-cards/src/sets/tla.rs:1352: "When Jet, Freedom Fighter dies, trigger effect.",
mtg-rl/mtg-cards/src/sets/tla.rs:2094:fn treetop_freedom_fighters(id: ObjectId, owner: PlayerId) -> CardData {
mtg-rl/mtg-cards/src/sets/tla.rs:2095: CardData { id, owner, name: "Treetop Freedom Fighters".into(),
mtg-rl/mtg-cards/src/sets/tla.rs:2104: "When Treetop Freedom Fighters enters, trigger effect.",
mtg-rl/mtg-cards/src/sets/fdn.rs:163: registry.register("Bite Down", bite_down, "FDN");
mtg-rl/mtg-cards/src/sets/fdn.rs:386: registry.register("Arbiter of Woe", arbiter_of_woe, "FDN");
mtg-rl/mtg-cards/src/sets/fdn.rs:2301:fn bite_down(id: ObjectId, owner: PlayerId) -> CardData {
mtg-rl/mtg-cards/src/sets/fdn.rs:2303: CardData { id, owner, name: "Bite Down".into(), mana_cost: ManaCost::parse("{1}{G}"),
mtg-rl/mtg-cards/src/sets/fdn.rs:3005: // Sorcery for {G}. Choose one: search for basic land; or creature you control fights creature you don't.
mtg-rl/mtg-cards/src/sets/fdn.rs:3009: vec![Effect::Custom("Choose one: Search for basic land; or target creature you control fights target creature you don't control.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:5252: "When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.",
mtg-rl/mtg-cards/src/sets/fdn.rs:5254: vec![Effect::Custom("When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control.".into())],
mtg-rl/mtg-cards/src/sets/fdn.rs:5331:fn arbiter_of_woe(id: ObjectId, owner: PlayerId) -> CardData {
mtg-rl/mtg-cards/src/sets/fdn.rs:5332: CardData { id, owner, name: "Arbiter of Woe".into(), mana_cost: ManaCost::parse("{4}{B}{B}"),
mtg-rl/mtg-cards/src/sets/fdn.rs:6798: vec![Effect::Custom("Target creature you control gets +X/+X until end of turn. Then it fights up to one target creature you don’t control.".into())],
mtg-rl/mtg-cards/src/sets/tdm.rs:259: registry.register("Teval, Arbiter of Virtue", teval_arbiter_of_virtue, "TDM");
mtg-rl/mtg-cards/src/sets/tdm.rs:1212: // Sorcery {2/G}{2/U}{2/R}. Double P/T of your creature, then fight.
mtg-rl/mtg-cards/src/sets/tdm.rs:1215: abilities: vec![Ability::spell(id, vec![Effect::Custom("Double target creature's P/T, then it fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/tdm.rs:1228: // Sorcery {2}{G}. +1/+1 counter on your creature, then it fights opponent's creature.
mtg-rl/mtg-cards/src/sets/tdm.rs:1231: abilities: vec![Ability::spell(id, vec![Effect::add_p1p1_counters(1), Effect::Custom("Target creature you control fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/tdm.rs:1252: // Instant {1}{G}. Behold Dragon. Your creature fights target. If beheld, surveil 2.
mtg-rl/mtg-cards/src/sets/tdm.rs:1255: abilities: vec![Ability::spell(id, vec![Effect::Custom("Target creature you control fights target creature you don't control.".into())], TargetSpec::Creature)],
mtg-rl/mtg-cards/src/sets/tdm.rs:3522:fn teval_arbiter_of_virtue(id: ObjectId, owner: PlayerId) -> CardData {
mtg-rl/mtg-cards/src/sets/tdm.rs:3523: CardData { id, owner, name: "Teval, Arbiter of Virtue".into(),The user wants me to fix the gap between our Fight/Bite implementation and the Java implementation. The core issue is that our TargetSpec system only supports a single target type, but fight/bite spells need two targets: "target creature you control" and "target creature you don't control".
Let me think about what needs to change:
We need a way to specify two different targets in one ability
The execute_effects function receives a targets: &[ObjectId] array - we could use this with convention: targets[0] = your creature, targets[1] = opponent's creature
We need a TargetSpec variant that describes two targets
Looking at the current enum, there's already a Multiple variant for multiple targets of the same type, but we need something different for two distinct target types - maybe a TwoTargets variant that can hold two different TargetSpec values.
The simplest path forward seems to be adding CreatureYouControl and OpponentCreature variants, then creating a Pair variant that can combine any two target specs together for cases like fight mechanics. But this means I need to trace through how targets are currently selected and passed through the system to understand what changes are needed in the targeting flow.
Let me understand how targets flow through the system so I can design the fix properly.
Found 2 files mtg-engine/src/game.rs mtg-engine/src/decision.rs
73:pub struct TargetRequirement {Now let me see how targets are resolved when a spell is cast — how the engine goes from TargetSpec to the targets: &[ObjectId] that gets passed to execute_effects.
1732: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }
2490: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }492: self.resolve_top_of_stack();
688: fn resolve_top_of_stack(&mut self) {
741: self.execute_effects(&effects, item.controller, &targets, Some(item.id));
751: self.execute_effects(&ability.effects, item.controller, &targets, Some(source));
949: pub fn execute_effects(&mut self, effects: &[Effect], controller: PlayerId, targets: &[ObjectId], source: Option<ObjectId>) {
2149: game.resolve_top_of_stack();
2214: game.resolve_top_of_stack();
2246: game.execute_effects(&[Effect::DrawCards { count: 2 }], p1, &[], None);
2276: game.execute_effects(&[Effect::GainLife { amount: 5 }], p1, &[], None);
2301: game.execute_effects(&[Effect::lose_life_opponents(3)], p1, &[], None);
2339: game.execute_effects(&[Effect::Exile], p1, &[bear_id], None);
2377: game.execute_effects(&[Effect::Bounce], p1, &[bear_id], None);
2461: game.execute_effects(
2472: game.execute_effects(
2545: game.execute_effects(&[Effect::discard_opponents(1)], p1, &[], None);
2587: game.execute_effects(
2598: game.execute_effects(
2640: game.execute_effects(
2659: game.execute_effects(
2707: game.execute_effects(&[Effect::fight()], p1, &[], None);Now let me see how targets get selected when a spell goes on the stack.
654: fn cast_spell(&mut self, player_id: PlayerId, card_id: ObjectId) {
676: let stack_item = crate::zones::StackItem {
678: kind: crate::zones::StackItemKind::Spell { card: card_data.clone() },
713: crate::zones::StackItemKind::Spell { .. } => {
716: crate::zones::StackItemKind::Ability { .. } => {
725: crate::zones::StackItemKind::Spell { card } => {
745: crate::zones::StackItemKind::Ability { ability_id, source_id, .. } => {
828: let stack_item = crate::zones::StackItem {
830: kind: crate::zones::StackItemKind::Ability {
1086: crate::zones::StackItemKind::Spell { .. } => {
2139: let stack_item = crate::zones::StackItem {
2141: kind: crate::zones::StackItemKind::Spell { card: bolt },
2201: let stack_item = crate::zones::StackItem {
2203: kind: crate::zones::StackItemKind::Spell { card: murder },Now I have a good picture of what needs to be done. Let me categorize the cards:
Fight cards (two creatures deal damage to each other equal to their power):
TDM: Teval, Arbiter of Virtue (line 1255) — "Target creature you control fights target creature you don't control."
TDM: line 1231 — "+1/+1 counter on your creature, then it fights opponent's creature."
TDM: line 1215 — "Double target creature's P/T, then it fights target creature you don't control."
ECL: line 1799 — "Target creature +1/+0, then fights opponent's creature."
FDN: Affectionate Indrik (line 5254) — "When Affectionate Indrik enters the battlefield, you may have it fight target creature you don't control."
One-way damage cards (creature deals damage without fighting back):
6. FDN: line 6019 — "Put a +1/+1 counter on target creature you control. Then that creature deals damage equal to its power to target creature an opponent controls."
7. FDN: line 3009 — Modal effect with fight option
8. FDN: Bite Down (line 2307) — "Target creature you control deals damage equal to its power to target creature or planeswalker you don't control."
9. TDM: line 2995 — "Target Dragon you control deals damage equal to its power to any target."
Now I'm cross-referencing the batch assignments with what I'm actually finding in the grep results. The work queue shows Bite Down and several fight cards for Batch 8, but I need to verify the exact line numbers and card names match up with what's in the codebase.
Looking through the fight mechanics more systematically, I'm seeing a range of implementations across the sets. There's the straightforward fight effect, variations with stat boosts applied before fighting, modal options that include fight as one choice, and some compound mechanics that layer multiple effects together. Some of these are marked as too complex for the current batch, so I need to identify which ones are actually doable and which ones should be deferred.
I see — cast_spell sets targets: vec![] — no targets are selected. Let me look at where targets actually get chosen. Let me search for where item.targets gets populated.
1732: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }
2490: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }949: pub fn execute_effects(&mut self, effects: &[Effect], controller: PlayerId, targets: &[ObjectId], source: Option<ObjectId>) {
1667: fn find_fight_target(
1732: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }
2162: fn fizzle_when_target_removed() {
2431: fn add_counters_self_when_no_targets() {
2490: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }1716: use crate::abilities::{Ability, Cost, Effect, TargetSpec};
2069: TargetSpec::CreatureOrPlayer,
2136: TargetSpec::CreatureOrPlayer,
2198: TargetSpec::Creature,949: pub fn execute_effects(&mut self, effects: &[Effect], controller: PlayerId, targets: &[ObjectId], source: Option<ObjectId>) {
1667: fn find_fight_target(
1732: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }
2162: fn fizzle_when_target_removed() {
2431: fn add_counters_self_when_no_targets() {
2490: fn choose_targets(&mut self, _: &GameView<'_>, _: Outcome, _: &TargetRequirement) -> Vec<ObjectId> { vec![] }Let me look at how the target flow works more broadly — how does the stack item get its targets populated? Let me check if there's a separate target selection phase.
Let me get more context on each of these cards to understand their exact effects.
705: if !item.targets.is_empty() {
706: let any_legal = item.targets.iter().any(|&target_id| {
740: let targets = item.targets.clone();
750: let targets = item.targets.clone();No matches found
676: let stack_item = crate::zones::StackItem {
678: kind: crate::zones::StackItemKind::Spell { card: card_data.clone() },
683: self.state.stack.push(stack_item);
713: crate::zones::StackItemKind::Spell { .. } => {
716: crate::zones::StackItemKind::Ability { .. } => {
725: crate::zones::StackItemKind::Spell { card } => {
745: crate::zones::StackItemKind::Ability { ability_id, source_id, .. } => {
828: let stack_item = crate::zones::StackItem {
830: kind: crate::zones::StackItemKind::Ability {
839: self.state.stack.push(stack_item);
1086: crate::zones::StackItemKind::Spell { .. } => {
2139: let stack_item = crate::zones::StackItem {
2141: kind: crate::zones::StackItemKind::Spell { card: bolt },
2146: game.state.stack.push(stack_item);
2201: let stack_item = crate::zones::StackItem {
2203: kind: crate::zones::StackItemKind::Spell { card: murder },
2208: game.state.stack.push(stack_item);